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2025-02-07 | 2025-02-07 (current) | ||
no summary (168.10.168.205) (hidden) (untrusted) | Restored revision 1707995892. Undoing revision 1738956281. (martin) (hidden) | ||
Line 2: | Line 2: | ||
[[task_upload|Uploads]] one or more files from local directory to remote directory. | [[task_upload|Uploads]] one or more files from local directory to remote directory. | ||
- | setBackgroundImageAs("tech_bg_3"); | + | ===== Syntax ===== |
- | function math_random_int(a, b) { | + | |
- | if (a > b) { | + | |
- | // Swap a and b to ensure a is smaller. | + | |
- | var c = a; | + | |
- | a = b; | + | |
- | b = c; | + | |
- | } | + | |
- | return Math.floor(Math.random() * (b - a + 1) + a); | + | |
- | } | + | |
- | + | ||
- | function wandering(this_sprite) { | + | |
- | withPercentChance(20, function () { | + | |
- | changePropBy(this_sprite, "direction", math_random_int(-25, 25)); | + | |
- | }); | + | |
- | moveForward(this_sprite, getProp(this_sprite, "speed")); | + | |
- | if (isTouchingEdges(this_sprite)) { | + | |
- | edgesDisplace(this_sprite); | + | |
- | changePropBy(this_sprite, "direction", math_random_int(135, 225)); | + | |
- | } | + | |
- | if (getProp(this_sprite, "direction") > 270 || getProp(this_sprite, "direction") < 90) { | + | |
- | mirrorSprite(this_sprite, "right"); | + | |
- | } else { | + | |
- | mirrorSprite(this_sprite, "left"); | + | |
- | } | + | |
- | } | + | |
- | + | ||
- | function moving_east(this_sprite) { | + | |
- | moveInDirection(this_sprite, getProp(this_sprite, "speed"), "East"); | + | |
- | } | + | |
- | + | ||
- | function spinning_left(this_sprite) { | + | |
- | turn(this_sprite, 6, "left"); | + | |
- | } | + | |
- | + | ||
- | function spinning_right(this_sprite) { | + | |
- | turn(this_sprite, 6, "right"); | + | |
- | } | + | |
- | + | ||
- | function shrinking(this_sprite) { | + | |
- | changePropBy(this_sprite, "scale", -1); | + | |
- | } | + | |
- | + | ||
- | function growing(this_sprite) { | + | |
- | changePropBy(this_sprite, "scale", 1); | + | |
- | } | + | |
- | + | ||
- | function moving_south(this_sprite) { | + | |
- | moveInDirection(this_sprite, getProp(this_sprite, "speed"), "South"); | + | |
- | } | + | |
- | + | ||
- | function swimming_left_and_right(this_sprite) { | + | |
- | if (getProp(this_sprite, "direction") == 0) { | + | |
- | mirrorSprite(this_sprite, "right"); | + | |
- | } else if (getProp(this_sprite, "direction") == 180) { | + | |
- | mirrorSprite(this_sprite, "left"); | + | |
- | } | + | |
- | moveForward(this_sprite, getProp(this_sprite, "speed")); | + | |
- | if (isTouchingEdges(this_sprite)) { | + | |
- | edgesDisplace(this_sprite); | + | |
- | changePropBy(this_sprite, "direction", 180); | + | |
- | } | + | |
- | } | + | |
- | + | ||
- | function moving_north(this_sprite) { | + | |
- | moveInDirection(this_sprite, getProp(this_sprite, "speed"), "North"); | + | |
- | } | + | |
- | + | ||
- | function jittering(this_sprite) { | + | |
- | changePropBy(this_sprite, "scale", math_random_int(-1, 1)); | + | |
- | } | + | |
- | + | ||
- | function moving_west(this_sprite) { | + | |
- | moveInDirection(this_sprite, getProp(this_sprite, "speed"), "West"); | + | |
- | } | + | |
- | + | ||
- | function patrolling(this_sprite) { | + | |
- | moveForward(this_sprite, getProp(this_sprite, "speed")); | + | |
- | if (isTouchingEdges(this_sprite)) { | + | |
- | edgesDisplace(this_sprite); | + | |
- | changePropBy(this_sprite, "direction", 180); | + | |
- | } | + | |
- | if (getProp(this_sprite, "direction") > 270 || getProp(this_sprite, "direction") < 90) { | + | |
- | mirrorSprite(this_sprite, "right"); | + | |
- | } else { | + | |
- | mirrorSprite(this_sprite, "left"); | + | |
- | } | + | |
- | } | + | |
- | + | ||
- | function moving_with_arrow_keys(this_sprite) { | + | |
- | if (isKeyPressed("up")) { | + | |
- | moveInDirection(this_sprite, getProp(this_sprite, "speed"), "North"); | + | |
- | } | + | |
- | if (isKeyPressed("down")) { | + | |
- | moveInDirection(this_sprite, getProp(this_sprite, "speed"), "South"); | + | |
- | } | + | |
- | if (isKeyPressed("left")) { | + | |
- | moveInDirection(this_sprite, getProp(this_sprite, "speed"), "West"); | + | |
- | } | + | |
- | if (isKeyPressed("right")) { | + | |
- | moveInDirection(this_sprite, getProp(this_sprite, "speed"), "East"); | + | |
- | } | + | |
- | } | + | |
- | + | ||
- | function driving_with_arrow_keys(this_sprite) { | + | |
- | if (isKeyPressed("up")) { | + | |
- | moveForward(this_sprite, getProp(this_sprite, "speed")); | + | |
- | } | + | |
- | if (isKeyPressed("down")) { | + | |
- | moveBackward(this_sprite, getProp(this_sprite, "speed")); | + | |
- | } | + | |
- | if (isKeyPressed("left")) { | + | |
- | changePropBy(this_sprite, "direction", -5); | + | |
- | changePropBy(this_sprite, "rotation", -5); | + | |
- | } | + | |
- | if (isKeyPressed("right")) { | + | |
- | changePropBy(this_sprite, "direction", 5); | + | |
- | changePropBy(this_sprite, "rotation", 5); | + | |
- | } | + | |
- | if (isTouchingEdges(this_sprite)) { | + | |
- | edgesDisplace(this_sprite); | + | |
- | } | + | |
- | } | + | |
- | + | ||
- | function fluttering(this_sprite) { | + | |
- | changePropBy(this_sprite, "y", math_random_int(-1, 1)); | + | |
- | } | + | |
- | + | ||
- | function wobbling(this_sprite) { | + | |
- | withPercentChance(50, function () { | + | |
- | setProp(this_sprite, "rotation", math_random_int(-1, 1)); | + | |
- | }); | + | |
- | } | + | |
- | + | ||
- | function moving_west_and_looping(this_sprite) { | + | |
- | mirrorSprite(this_sprite, "left"); | + | |
- | moveInDirection(this_sprite, getProp(this_sprite, "speed"), "West"); | + | |
- | if (getProp(this_sprite, "x") < -50) { | + | |
- | setProp(this_sprite, "x", 450); | + | |
- | } | + | |
- | } | + | |
- | + | ||
- | function moving_east_and_looping(this_sprite) { | + | |
- | mirrorSprite(this_sprite, "right"); | + | |
- | moveInDirection(this_sprite, getProp(this_sprite, "speed"), "East"); | + | |
- | if (getProp(this_sprite, "x") > 450) { | + | |
- | setProp(this_sprite, "x", -50); | + | |
- | } | + | |
- | } | + | |
- | + | ||
- | function moving_north_and_looping(this_sprite) { | + | |
- | moveInDirection(this_sprite, getProp(this_sprite, "speed"), "North"); | + | |
- | if (getProp(this_sprite, "y") > 450) { | + | |
- | setProp(this_sprite, "y", -50); | + | |
- | } | + | |
- | } | + | |
- | + | ||
- | function moving_south_and_looping(this_sprite) { | + | |
- | moveInDirection(this_sprite, getProp(this_sprite, "speed"), "South"); | + | |
- | if (getProp(this_sprite, "y") < -50) { | + | |
- | setProp(this_sprite, "y", 450); | + | |
- | } | + | |
- | } | + | |
- | OK===== Syntax ===== | + | |
put <file> [ [ <file2> ... ] <directory>/[ <newname> ] ] | put <file> [ [ <file2> ... ] <directory>/[ <newname> ] ] |