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scriptcommand_put 2025-06-09 scriptcommand_put 2025-06-09 (current)
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[[task_upload|Uploads]] one or more files from local directory to remote directory. [[task_upload|Uploads]] one or more files from local directory to remote directory.
-import pygame +===== Syntax =====
-import time +
-import random+
-# Initialize pygame +··put &lt;file&gt; [ [ &lt;file2&gt; ... ] &lt;directory>/[ <newname> ] ]
-pygame.init() +
- +
-# Colors +
-white = (255, 255, 255) +
-yellow = (255, 255, 102) +
-black = (0, 0, 0) +
-red = (213, 50, 80) +
-green = (0, 255, 0) +
-blue = (50, 153, 213) +
- +
-# Display dimensions +
-width = 600 +
-height = 400 +
- +
-# Create the display +
-win = pygame.display.set_mode((width, height)) +
-pygame.display.set_caption(&#039;Snake Game&#039;+
- +
-# Clock and font +
-clock = pygame.time.Clock() +
-snake_block = 10 +
-snake_speed = 15 +
- +
-font_style = pygame.font.SysFont(&quot;bahnschrift&quot;, 25) +
-score_font = pygame.font.SysFont("comicsansms", 35) +
- +
- +
-def your_score(score): +
-    value = score_font.render("Score: " + str(score), True, black) +
-    win.blit(value, [0, 0]+
- +
- +
-def draw_snake(snake_block, snake_list): +
-    for x in snake_list: +
-        pygame.draw.rect(win, green, [x[0], x[1], snake_block, snake_block]) +
- +
- +
-def message(msg, color): +
-    mesg = font_style.render(msg, True, color) +
-    win.blit(mesg, [width / 6, height / 3]) +
- +
- +
-def gameLoop(): +
-    game_over = False +
-    game_close = False +
- +
-    # Snake starting position +
-    x1 = width / 2 +
-    y1 = height / 2 +
- +
-    # Movement +
-    x1_change = 0 +
-    y1_change = 0 +
- +
-    # Snake body list +
-    snake_List = [] +
-    Length_of_snake = 1 +
- +
-    # Food +
-    foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 +
-    foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 +
- +
-    while not game_over: +
- +
-        while game_close: +
-            win.fill(blue) +
-            message(&quot;You lost! Press Q-Quit or C-Play Again", red) +
-            your_score(Length_of_snake - 1) +
-            pygame.display.update() +
- +
-            for event in pygame.event.get(): +
-                if event.type == pygame.KEYDOWN: +
-                    if event.key == pygame.K_q: +
-                        game_over = True +
-                        game_close = False +
-                    if event.key == pygame.K_c: +
-                        gameLoop() +
- +
-        for event in pygame.event.get(): +
-            if event.type == pygame.QUIT: +
-                game_over = True +
-            if event.type == pygame.KEYDOWN: +
-                if event.key == pygame.K_LEFT and x1_change == 0: +
-                    x1_change = -snake_block +
-                    y1_change = 0 +
-                elif event.key == pygame.K_RIGHT and x1_change == 0: +
-                    x1_change = snake_block +
-                    y1_change = 0 +
-                elif event.key == pygame.K_UP and y1_change == 0: +
-                    y1_change = -snake_block +
-                    x1_change = 0 +
-                elif event.key == pygame.K_DOWN and y1_change == 0: +
-                    y1_change = snake_block +
-                    x1_change = 0 +
- +
-        # Check boundaries +
-        if x1 >= width or x1 &lt; 0 or y1 >= height or y1 < 0: +
-            game_close = True +
- +
-        # Move snake +
-        x1 += x1_change +
-        y1 += y1_change +
-        win.fill(blue) +
-        pygame.draw.rect(win, yellow, [foodx, foody, snake_block, snake_block]) +
- +
-        # Update snake list +
-        snake_Head = [x1, y1] +
-        snake_List.append(snake_Head) +
-        if len(snake_List) > Length_of_snake: +
-            del snake_List[0] +
- +
-       # Check collision with self +
-        for x in snake_List[:-1]+
-            if x == snake_Head: +
-                game_close = True +
- +
-        draw_snake(snake_block, snake_List) +
-        your_score(Length_of_snake - 1) +
- +
-        pygame.display.update() +
- +
-        # Check if snake eats food +
-        if x1 == foodx and y1 == foody: +
-            foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 +
-            foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 +
-            Length_of_snake += 1 +
- +
-        clock.tick(snake_speed) +
- +
-    pygame.quit() +
-    quit() +
- +
- +
-# Run the game +
-gameLoop()+
===== [[remarks]] Remarks ===== ===== [[remarks]] Remarks =====

Last modified: by 94.203.124.235