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2025-05-29 2025-06-09
Restored revision 1707995892. Undoing revision 1748453398. (martin) (hidden) no summary (94.203.124.235) (hidden) (untrusted)
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[[task_upload|Uploads]] one or more files from local directory to remote directory. [[task_upload|Uploads]] one or more files from local directory to remote directory.
-===== Syntax =====+import pygame 
 +import time 
 +import random
-··put &lt;file&gt; [ [ &lt;file2&gt; ... ] &lt;directory>/[ <newname> ] ]+# Initialize pygame 
 +pygame.init() 
 + 
 +# Colors 
 +white = (255, 255, 255) 
 +yellow = (255, 255, 102) 
 +black = (0, 0, 0) 
 +red = (213, 50, 80) 
 +green = (0, 255, 0) 
 +blue = (50, 153, 213) 
 + 
 +# Display dimensions 
 +width = 600 
 +height = 400 
 + 
 +# Create the display 
 +win = pygame.display.set_mode((width, height)) 
 +pygame.display.set_caption(&#039;Snake Game&#039;
 + 
 +# Clock and font 
 +clock = pygame.time.Clock() 
 +snake_block = 10 
 +snake_speed = 15 
 + 
 +font_style = pygame.font.SysFont(&quot;bahnschrift&quot;, 25) 
 +score_font = pygame.font.SysFont("comicsansms", 35) 
 + 
 + 
 +def your_score(score): 
 +    value = score_font.render("Score: " + str(score), True, black) 
 +    win.blit(value, [0, 0]
 + 
 + 
 +def draw_snake(snake_block, snake_list): 
 +    for x in snake_list: 
 +        pygame.draw.rect(win, green, [x[0], x[1], snake_block, snake_block]) 
 + 
 + 
 +def message(msg, color): 
 +    mesg = font_style.render(msg, True, color) 
 +    win.blit(mesg, [width / 6, height / 3]) 
 + 
 + 
 +def gameLoop(): 
 +    game_over = False 
 +    game_close = False 
 + 
 +    # Snake starting position 
 +    x1 = width / 2 
 +    y1 = height / 2 
 + 
 +    # Movement 
 +    x1_change = 0 
 +    y1_change = 0 
 + 
 +    # Snake body list 
 +    snake_List = [] 
 +    Length_of_snake = 1 
 + 
 +    # Food 
 +    foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 
 +    foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 
 + 
 +    while not game_over: 
 + 
 +        while game_close: 
 +            win.fill(blue) 
 +            message(&quot;You lost! Press Q-Quit or C-Play Again", red) 
 +            your_score(Length_of_snake - 1) 
 +            pygame.display.update() 
 + 
 +            for event in pygame.event.get(): 
 +                if event.type == pygame.KEYDOWN: 
 +                    if event.key == pygame.K_q: 
 +                        game_over = True 
 +                        game_close = False 
 +                    if event.key == pygame.K_c: 
 +                        gameLoop() 
 + 
 +        for event in pygame.event.get(): 
 +            if event.type == pygame.QUIT: 
 +                game_over = True 
 +            if event.type == pygame.KEYDOWN: 
 +                if event.key == pygame.K_LEFT and x1_change == 0: 
 +                    x1_change = -snake_block 
 +                    y1_change = 0 
 +                elif event.key == pygame.K_RIGHT and x1_change == 0: 
 +                    x1_change = snake_block 
 +                    y1_change = 0 
 +                elif event.key == pygame.K_UP and y1_change == 0: 
 +                    y1_change = -snake_block 
 +                    x1_change = 0 
 +                elif event.key == pygame.K_DOWN and y1_change == 0: 
 +                    y1_change = snake_block 
 +                    x1_change = 0 
 + 
 +        # Check boundaries 
 +        if x1 >= width or x1 &lt; 0 or y1 >= height or y1 < 0: 
 +            game_close = True 
 + 
 +        # Move snake 
 +        x1 += x1_change 
 +        y1 += y1_change 
 +        win.fill(blue) 
 +        pygame.draw.rect(win, yellow, [foodx, foody, snake_block, snake_block]) 
 + 
 +        # Update snake list 
 +        snake_Head = [x1, y1] 
 +        snake_List.append(snake_Head) 
 +        if len(snake_List) > Length_of_snake: 
 +            del snake_List[0] 
 + 
 +       # Check collision with self 
 +        for x in snake_List[:-1]
 +            if x == snake_Head: 
 +                game_close = True 
 + 
 +        draw_snake(snake_block, snake_List) 
 +        your_score(Length_of_snake - 1) 
 + 
 +        pygame.display.update() 
 + 
 +        # Check if snake eats food 
 +        if x1 == foodx and y1 == foody: 
 +            foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 
 +            foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 
 +            Length_of_snake += 1 
 + 
 +        clock.tick(snake_speed) 
 + 
 +    pygame.quit() 
 +    quit() 
 + 
 + 
 +# Run the game 
 +gameLoop()
===== [[remarks]] Remarks ===== ===== [[remarks]] Remarks =====

Last modified: by 94.203.124.235